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We have setup our Spartan Company for Halo 5 Guardians. Those that play Halo 5 please go to the link below and be sure to join the group. There are many events and REQ packs you can take advantage of by joining up
If you do join please send GD Balphazar Z a message on Xbox live or in a pm on the site so he can make sure you get approved to join.
https://www.halowaypoint. ... panies/gamerzdynasty
Gamestop Policy Loopholes.
Everyone at some point has gotten screwed over by Gamestop. This is a company that doesnt really care much for its customers or staff or anyone. Just about the money that they get from you. They will do whatever they can to get it. They will lie to your face if they have to. So here are some pointers and tips that you may not have realised you can do to save your money.
1. Return Policy:
Buy a used game and then return it within 7 days and get your money back. If you like the game get your money back and then go to a different Gamestop and buy the same game again. Repeat until you are satisfied. Once done with the game get your money back. This way you will not spend on any game and you will have played it for free. Dont feel like going to a different gamestop? No problem. Just bring a friend along with you and have him buy the same game again.
2. System purchase:
Buy a broken system online for like 50 bucks. Then go to gamestop and purchase the same system used but look for a refurb one. Once the system comes in return it at gamestop with the packaging of the refurb. Act annoyed that you got a broken system and request for your money back. This way you get a working system for a fraction of the cost. It is a known fact that most refurb systems are broken anyways.
3. Preorder Bonus:
Forgot to preorder or dont feel like it? No worries. Request for a backup code. Most games have backup codes for the preorder bonuses.
There are many more and I will update as I think of them. If you have any questions feel free to add them in the comments.
An open letter to all Hitman fans
Dear Hitman fans,
We wanted to share this open letter with all of you out there eagerly awaiting more news about what’s happening next in the franchise.
At Io-Interactive right now, we are building the next AAA Hitman game for PC and next-gen consoles. It has our total focus and we wanted to take a moment to tell you a few things about it.
In the next game you will experience a globetrotting Agent 47 at the prime of his career – the apex predator stalking his prey across the world, with the support of his long-term handler Diana Burnwood and the whole of the ICA.
The game concentrates on the core Hitman fantasy of using a wide range of tools to take out a diverse group of targets across expansive, exotic locations around the world. We are building this game on the backbone of the Glacier 2 engine, using the best parts and what we have learnt through Hitman: Absolution and drawing inspiration from past titles like Contracts and Blood Money to fulfil the core Hitman fantasy. That means we’re packing in an extreme level of detail on the largest levels we have ever built for a Hitman game. We’ve adopted an open, non-linear level design approach to the game, ensuring the game will play out across huge, checkpoint-free, sandbox levels. Our aim is to create living, breathing and believable levels which will allow gamers to play around with the AI to create those unique moments every fan of the Hitman franchise loves.
Contracts Mode is back – you will be able to create and build challenges by experimenting with the large levels and possibilities within them. And of course, you can share them with the world and challenge your friends or foes to complete your hits. Your rules, your Contracts.
You will also be glad to hear that we have removed 47’s magic pockets. We believe that’s all we need to say about that subject.
As we get further into 2014, we will reveal more and get into much closer contact with all of you. There are so many things we have planned and we are extremely excited for the future of Hitman.
Thank you all for your dedication. We will share much, much more in the coming months.
The Io-Interactive Team
Welcome to Call of Duty Ghosts
As you all know that Call of Duty Ghosts is coming out on Nov 5th! Its one of the biggest multiplayer franchises around and so we are going to integrate it with us. In doing so we have established our own clan on Ghosts. Click the link below to join it.
We will be partaking in many clan activities like clan wars and community game nights.
Digital Foundry vs. the Xbox One architects
Two months away from the release of the next generation consoles, many have already made up their minds about which machine offers more gaming power before a single game has been released. Compare basic graphics and memory bandwidth specs side-by-side and it looks like a wash - PlayStation 4 comprehensively bests Xbox One to such a degree that sensible discussion of the respective merits of both consoles seems impossible. They're using the same core AMD technologies, only Sony has faster memory and a much larger graphics chip. But is it really that simple?
In the wake of stories from unnamed sources suggesting that PS4 has a significant advantage over its Xbox counterpart, Microsoft wanted to set the record straight. Last Tuesday, Digital Foundry dialled into a conference call to talk with two key technical personnel behind the Xbox One project - passionate engineers who wanted the opportunity to put their story across in a deep-dive technical discussion where all the controversies could be addressed. Within moments of the conversation starting, it quickly became clear that balance would be the theme.
"For designing a good, well-balanced console you really need to be considering all the aspects of software and hardware. It's really about combining the two to achieve a good balance in terms of performance," says Microsoft technical fellow Andrew Goosen.
"We're actually very pleased to have the opportunity to talk with you about the design. There's a lot of misinformation out there and a lot of people who don't get it - we're actually extremely proud of our design. We think we have very good balance, very good performance, we have a product which can handle things other than just raw ALU [GPU compute power]. There are also quite a number of other design aspects and requirements that we put in around things like latency, steady frame-rates and that the titles aren't interrupted by the system and other things like that. You'll see this very much as a pervasive ongoing theme in our system design."
Xbox One: additional processors and the audio block
Microsoft's recent Hot Chips 25 presentation on the Xbox One processor suggested that the chip had 15 processors on-board. We were curious as to how that broke down.
"On the SoC, there are many parallel engines - some of those are more like CPU cores or DSP cores. How we count to fifteen: [we have] eight inside the audio block, four move engines, one video encode, one video decode and one video compositor/resizer," says Nick Baker.
"The audio block is completely unique. That was designed by us in-house. It's based on
read more here : http://www.eurogamer.net/artic ... -xbox-one-architects
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